Hackdicecode

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Jun 11th, 2025
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  1. var config = {
  2. baseBet: { label: "🎯 Base Bet", value: 0.0045, type: "number" },
  3. baseChance: { label: "🎯 Base Chance", value: 5.99, type: "number" },
  4. chanceStep: { label: "πŸ“ˆ Chance Step", value: 0.6, type: "number" },
  5. maxLoseStreak: { label: "⚠️ Max Lose Streak", value: 15, type: "number" },
  6. recoveryStartChance: { label: "πŸ” Recovery Start Chance", value: 0.25, type: "number" },
  7. recoveryStep: { label: "βž• Recovery Chance Step", value: 0.15, type: "number" },
  8. recoveryMultiplier: { label: "πŸ”₯ Recovery Bet Multiplier", value: 1.2, type: "number" },
  9. profitTargetDivider: { label: "🎯 Profit Target = Balance ÷ X", value: 1000000, type: "number" },
  10. stopLossPercent: { label: "πŸ›‘ Stop Loss %", value: 0.1, type: "number" }
  11. };
  12.  
  13. function main() {
  14. let baseBet = config.baseBet.value;
  15. let chance = config.baseChance.value;
  16. let loseStreak = 0;
  17. let totalLost = 0;
  18. let inRecovery = false;
  19. let nextBet = baseBet;
  20.  
  21. let startingBalance = currency.amount;
  22. let profitTarget = startingBalance / config.profitTargetDivider.value;
  23. let stopLossLimit = startingBalance * (config.stopLossPercent.value / 100);
  24.  
  25. function calculatePayout(ch) {
  26. return 99 / ch;
  27. }
  28.  
  29. function calculateBet(payout, totalLoss, multiplier = 1) {
  30. return ((totalLoss + profitTarget) / (payout - 1)) * multiplier;
  31. }
  32.  
  33. game.onBet = function () {
  34. let currentBalance = currency.amount;
  35. let currentProfit = currentBalance - startingBalance;
  36. let payout = calculatePayout(chance);
  37. log.success(`🎲 Bet: ${nextBet.toFixed(8)} | Chance: ${chance.toFixed(2)} | Mode: ${inRecovery ? "Recovery" : "Normal"}`);
  38.  
  39. game.bet(nextBet, payout).then(function (result) {
  40. if (result > 1) {
  41. log.success("βœ… WIN!");
  42. loseStreak = 0;
  43. totalLost = 0;
  44. inRecovery = false;
  45. chance = config.baseChance.value;
  46. nextBet = baseBet;
  47. } else {
  48. log.error("❌ LOSS");
  49. loseStreak++;
  50. totalLost += nextBet;
  51.  
  52. if (!inRecovery && loseStreak > config.maxLoseStreak.value) {
  53. inRecovery = true;
  54. chance = config.recoveryStartChance.value;
  55. } else {
  56. chance += inRecovery ? config.recoveryStep.value : config.chanceStep.value;
  57. }
  58.  
  59. payout = calculatePayout(chance);
  60. let multiplier = inRecovery ? config.recoveryMultiplier.value : 1;
  61. nextBet = calculateBet(payout, totalLost, multiplier);
  62. }
  63.  
  64. // Stop Conditions
  65. if (currentProfit >= profitTarget) {
  66. log.success("🎯 Target profit reached. Stopping.");
  67. game.stop();
  68. }
  69.  
  70. if (currentProfit <= -stopLossLimit) {
  71. log.error("πŸ›‘ Stop loss triggered.");
  72. game.stop();
  73. }
  74.  
  75. if (nextBet >= currentBalance) {
  76. log.error("πŸ’€ Bet exceeds balance. Stopping.");
  77. game.stop();
  78. }
  79. });
  80. };
  81. }
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