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- Minecraft PE 1.1 Available Models and Parts by Pathway Studios (http://pathway.studio)
- geometry.chicken:
- head
- beak
- comb
- body
- leg0
- leg1
- wing0
- wing1
- geometry.blaze:
- upperBodyParts0
- upperBodyParts1
- upperBodyParts2
- upperBodyParts3
- upperBodyParts4
- upperBodyParts5
- upperBodyParts6
- upperBodyParts7
- upperBodyParts8
- upperBodyParts9
- upperBodyParts10
- upperBodyParts11
- head
- geometry.llamaspit:
- body
- geometry.llama:
- head
- chest1
- chest2
- body
- leg0
- leg1
- leg2
- leg3
- geometry.dragon:
- head
- jaw
- neck
- body
- wing
- wingtip
- wing1
- wingtip1
- rearleg
- rearleg1
- frontleg
- frontleg1
- rearlegtip
- rearlegtip1
- frontlegtip
- frontlegtip1
- rearfoot
- rearfoot1
- frontfoot
- frontfoot1
- geometry.ghast:
- tentacles_0
- tentacles_1
- tentacles_2
- tentacles_3
- tentacles_4
- tentacles_5
- tentacles_6
- tentacles_7
- tentacles_8
- body
- geometry.slime:
- cube
- eye0
- eye1
- mouth
- geometry.slime.armor:
- cube
- eye0
- eye1
- mouth
- geometry.lavaslime:
- bodyCube_0
- bodyCube_1
- bodyCube_2
- bodyCube_3
- bodyCube_4
- bodyCube_5
- bodyCube_6
- bodyCube_7
- insideCube
- geometry.silverfish:
- bodyPart_0
- bodyPart_1
- bodyPart_2
- bodyPart_3
- bodyPart_4
- bodyPart_5
- bodyPart_6
- bodyLayer_0
- bodyLayer_1
- bodyLayer_2
- geometry.shulker:
- lid
- base
- head
- geometry.rabbit:
- rearFootLeft
- rearFootRight
- haunchLeft
- haunchRight
- body
- frontLegLeft
- frontLegRight
- head
- earRight
- earLeft
- tail
- nose
- geometry.horse:
- Body
- TailA
- TailB
- TailC
- Leg1A
- Leg1B
- Leg1C
- Leg2A
- Leg2B
- Leg2C
- Leg3A
- Leg3B
- Leg3C
- Leg4A
- Leg4B
- Leg4C
- Head
- UMouth
- LMouth
- Ear1
- Ear2
- MuleEarL
- MuleEarR
- Neck
- Bag1
- Bag2
- Saddle
- SaddleB
- SaddleC
- SaddleL2
- SaddleL
- SaddleR2
- SaddleR
- SaddleMouthL
- SaddleMouthR
- SaddleMouthLine
- SaddleMouthLineR
- Mane
- HeadSaddle
- geometry.humanoid:
- body
- waist
- head
- hat
- rightArm
- rightItem
- leftArm
- rightLeg
- leftLeg
- geometry.cape:
- cape
- geometry.humanoid.custom:geometry.humanoid:
- hat
- leftArm
- rightArm
- rightItem
- leftSleeve
- rightSleeve
- leftLeg
- leftPants
- rightPants
- jacket
- geometry.humanoid.customSlim:geometry.humanoid:
- hat
- leftArm
- rightArm
- rightItem
- leftSleeve
- rightSleeve
- leftLeg
- leftPants
- rightPants
- jacket
- geometry.creeper:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.creeper.charged:geometry.creeper:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.enderman:geometry.humanoid:
- hat
- head
- body
- rightArm
- leftArm
- rightLeg
- leftLeg
- geometry.zombie:geometry.humanoid:
- geometry.zombie.husk:geometry.zombie:
- geometry.humanoid.armor1:geometry.zombie:
- head
- body
- rightArm
- leftArm
- rightLeg
- leftLeg
- geometry.humanoid.armor2:geometry.zombie:
- head
- body
- rightArm
- leftArm
- rightLeg
- leftLeg
- geometry.pigzombie:geometry.humanoid:
- hat
- geometry.pigzombie.baby:geometry.pigzombie:
- hat
- geometry.skeleton:geometry.zombie:
- rightArm
- leftArm
- rightLeg
- leftLeg
- body
- geometry.stray.armor:geometry.zombie:
- head
- rightArm
- leftArm
- rightLeg
- leftLeg
- body
- geometry.skeleton.wither:geometry.skeleton:
- geometry.skeleton.stray:geometry.skeleton:
- geometry.squid:
- body
- tentacle1
- tentacle2
- tentacle3
- tentacle4
- tentacle5
- tentacle6
- tentacle7
- tentacle8
- geometry.spider:
- head
- body0
- body1
- leg0
- leg1
- leg2
- leg3
- leg4
- leg5
- leg6
- leg7
- geometry.quadruped:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.cow:geometry.quadruped:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.mooshroom:geometry.cow:
- geometry.sheep.sheared:geometry.quadruped:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.sheep:geometry.sheep.sheared:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.pig:geometry.quadruped:
- body
- head
- leg0
- leg1
- leg2
- leg3
- geometry.bat:
- head
- rightEar
- leftEar
- body
- rightWing
- rightWingTip
- leftWing
- leftWingTip
- geometry.irongolem:
- body
- head
- arm0
- arm1
- leg0
- leg1
- geometry.snowgolem:
- head
- arm1
- arm2
- piece1
- piece2
- geometry.zombie.villager:geometry.humanoid:
- head
- body
- rightArm
- leftArm
- rightLeg
- leftLeg
- geometry.evoker:geometry.villager:
- rightarm
- leftarm
- geometry.vex:geometry.humanoid:
- head
- body
- rightarm
- rightItem
- leftarm
- leg0
- leftwing
- rightwing
- geometry.vindicator:
- head
- nose
- body
- arms
- leg0
- leg1
- rightarm
- rightItem
- leftarm
- geometry.wolf:
- head
- body
- upperBody
- leg0
- leg1
- leg2
- leg3
- tail
- geometry.ocelot:
- head
- body
- tail1
- tail2
- backLegL
- backLegR
- frontLegL
- frontLegR
- geometry.guardian:
- head
- eye
- tailpart0
- tailpart1
- tailpart2
- spikepart0
- spikepart1
- spikepart2
- spikepart3
- spikepart4
- spikepart5
- spikepart6
- spikepart7
- spikepart8
- spikepart9
- spikepart10
- spikepart11
- geometry.polarbear:
- head
- body
- leg0
- leg1
- leg2
- leg3
- geometry.villager:
- head
- nose
- body
- arms
- leg0
- leg1
- geometry.villager.witch:geometry.villager:
- nose
- hat
- hat2
- hat3
- hat4
- geometry.chalkboard_small:
- body
- rightLeg
- geometry.chalkboard_medium:
- body
- leftLeg
- rightLeg
- geometry.chalkboard_large:
- body
- leftLeg
- rightLeg
- geometry.npc:
- head
- hat
- nose
- body
- arms
- leg0
- leg1
- leftPants
- rightPants
- jacket
- geometry.witherBoss:
- upperBodyPart1
- upperBodyPart2
- upperBodyPart3
- head1
- head2
- head3
- geometry.witherBoss.armor:geometry.witherBoss:
- upperBodyPart1
- upperBodyPart2
- upperBodyPart3
- head1
- head2
- head3
- geometry.agent:
- body
- head
- leftArm
- rightArm
- leftLeg
- rightLeg
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