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- <weapon type="RLAUNCHER">
- <data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="35" weaponrange="35" clipsize="6" ammomax="60" timebetweenshots="6500">
- <damage base="200" networkplayermod="5.0" networkpedmod="1.0"/>
- <physics force="30"/>
- <reload time="2933" fasttime="2933" crouchtime="2933"/>
- <aiming accuracy="0.5">
- <offset x="0.16" y="1.0" z="0.44"/>
- <crouchedoffset x="0.16" y="1.0" z="0.0"/>
- <reticule standing="1.0" ducked="1.0" scale="0.0"/>
- </aiming>
- <pickup regentime="240000" ammoonstreet="16"/>
- <controller>
- <rumble duration="200" intensity="1.0"/>
- </controller>
- <flags>
- <flag>GUN</flag>
- <flag>HEAVY</flag>
- <flag>CAN_AIM</flag>
- <flag>2HANDED</flag>
- <flag>ANIM_RELOAD</flag>
- <flag>CAN_FREE_AIM</flag>
- <flag>ANIM_CROUCH_FIRE</flag>
- <flag>ARMOUR_PENETRATING</flag>
- <flag>HIGHER_BREAK_FORCE</flag>
- <flag>ADD_SMOKE_ON_EXPLOSION</flag>
- </flags>
- <projectile type="FUSE" fusetime="3">
- <typetocreate type="GRENADE"/>
- <explosion type="GRENADE"/>
- <offset x="10" y="4000" z="100000"/>
- <physics force="500" vehiclevelocity="400"/>
- </projectile>
- </data>
- <assets model="rpg">
- <anim group="gun@mp5k"/>
- <effects>
- <muzzle fx="muz_shotgun"/>
- <trail fx="weap_rocket_player"/>
- </effects>
- </assets>
- </weapon>
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