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- local Players = game:GetService("Players")
- local function PlayerCharacterAdded(Character: Model)
- local Humanoid: Humanoid = Character:FindFirstChild("Humanoid")
- if not Humanoid then return end
- Humanoid.BreakJointsOnDeath = false
- Humanoid.Died:Connect(function()
- local Joints = {}
- for _, Descendant in Character:GetDescendants() do
- if Descendant:IsA("Motor6D") then
- table.insert(Joints, Descendant)
- end
- end
- for _, Joint in ipairs(Joints) do
- local Attachment0 = Instance.new("Attachment", Joint.Part0)
- local Attachment1 = Instance.new("Attachment", Joint.Part1)
- Attachment0.CFrame = Joint.C0
- Attachment1.CFrame = Joint.C1
- local BallSocket = Instance.new("BallSocketConstraint")
- BallSocket.Attachment0 = Attachment0
- BallSocket.Attachment1 = Attachment1
- BallSocket.Parent = Joint.Part0
- Joint:Destroy()
- end
- local Root = Character:FindFirstChild("HumanoidRootPart")
- if Root then
- Root.CanCollide = false
- end
- end)
- end
- Players.PlayerAdded:Connect(function(Player: Player)
- Player.CharacterAdded:Connect(function(Character: Model)
- PlayerCharacterAdded(Character)
- end)
- end)
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