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- struct Quad {
- sf::Vertex Vertices[4];
- };
- void ConstructVertices() {
- quads = new Quad[100];
- // ...modify vertices...
- }
- void DestructVertices() {
- delete[] quads;
- }
- void Render() {
- renderer.clear();
- for (auto& quad : quads) {
- renderer.draw(quad.Vertices, 4, sf::PrimitiveType::Quads);
- }
- renderer.display();
- }
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