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- /// obj_link_Step
- var up = keyboard_check(vk_up);
- var down = keyboard_check(vk_down);
- var left = keyboard_check(vk_left);
- var right = keyboard_check(vk_right);
- var dx = right - left;
- var dy = down - up;
- if (dx == 0 && dy == 0) // no dpad input
- {
- image_speed = 0; // not moving, so don't animate
- }
- else // some dpad input
- {
- image_speed = 0.2; // moving, so animate
- if (dx != 0 && dy != 0) // diagonal dpad input
- {
- // do nothing for ZeldaLA walking emulation (sweet moonwalkin' action!)
- // for ZeldaOoS/OoA, if sprite_index doesn't match the direction, pick the other sprite_index
- /*
- if (sprite_index == spr_link_walking_up && dy == 1) sprite_index = spr_link_walking_down;
- if (sprite_index == spr_link_walking_down && dy == -1) sprite_index = spr_link_walking_up;
- if (sprite_index == spr_link_walking_left && dx == 1) sprite_index = spr_link_walking_right;
- if (sprite_index == spr_link_walking_right && dx == -1) sprite_index = spr_link_walking_left;
- */
- }
- else // axis-aligned dpad input
- {
- if (left) sprite_index = spr_link_walking_left;
- if (right) sprite_index = spr_link_walking_right;
- if (up) sprite_index = spr_link_walking_up;
- if (down) sprite_index = spr_link_walking_down;
- }
- }
- var move_speed = 2.0;
- x += dx * move_speed;
- y += dy * move_speed;
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