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- for i,Child in pairs(workspace:GetDescendants()) do
- if Child:IsA("Part") or Child:IsA("WedgePart") or Child:IsA("MeshPart") or Child:IsA("UnionOperation") then
- Child.Material = Enum.Material.Metal
- game.Lighting.GlobalShadows = false
- end
- end
- for i,v in pairs(workspace:GetDescendants()) do
- if v.Name == "Tree" then
- v:Destroy()
- end
- end
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