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- # Simple Voice Chat server config v2.4.25
- # The port of the voice chat server
- # Setting this to "-1" sets the port to the Minecraft servers port (Not recommended)
- port= [ censored :) ]
- # The IP address to bind the voice chat server on
- # Leave empty to use 'server-ip' of server.properties
- # To bind to the wildcard address, use '*'
- bind_address=
- # The distance to where the voice can be heard
- max_voice_distance=64.0
- # The multiplier the voice distance will be reduced by when sneaking
- crouch_distance_multiplier=1.0
- # The multiplier the voice distance will be reduced by when whispering
- whisper_distance_multiplier=0.5
- # The opus codec
- codec=VOIP
- # The maximum size in bytes in a voice packet
- # Set this to a lower value if your voice packets don't arrive
- mtu_size=1024
- # The frequency in which keep alive packets are sent
- # Setting this to a higher value may result in timeouts
- keep_alive=1000
- # If group chats are allowed
- enable_groups=true
- # The host name that clients should use to connect to the voice chat
- # This may also include a port, e.g. 'example.com:24454'
- # Don't change this value if you don't know what you are doing
- voice_host=
- # If players are allowed to record the voice chat
- allow_recording=true
- # If spectators are allowed to talk to other players
- spectator_interaction=false
- # If spectators can talk to players they are spectating
- spectator_player_possession=false
- # If players without the mod should get kicked from the server
- force_voice_chat=false
- # The amount of milliseconds, the server should wait to check if the player has the mod installed
- # Only active when force_voice_chat is set to true
- login_timeout=10000
- # The range where the voice chat should broadcast audio to
- # A value <0 means 'max_voice_distance'
- broadcast_range=-1.0
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