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- local Players = game:GetService("Players")
- local Values = script.Parent.Values
- local Area = script.Parent.Area
- local HillPlayers = {}
- local function OnEnterZone(Base)
- local Character = Base.Parent
- if Character and Character:FindFirstChild("Humanoid") then
- local Player = Players:GetPlayerFromCharacter(Character)
- if Player and not table.find(HillPlayers, Player) then
- table.insert(HillPlayers, Player)
- if Values.HasKing.Value then
- Values.OtherKings.Value = true
- else
- Values.HasKing.Value = true
- end
- end
- end
- end
- local function OnExitZone(Base)
- local Character = Base.Parent
- if Character and Character:FindFirstChild("Humanoid") then
- local Player = Players:GetPlayerFromCharacter(Character)
- local Index = table.find(HillPlayers, Player)
- if Player and Index then
- table.remove(HillPlayers, Index)
- end
- end
- end
- Area.Touched:Connect(OnEnterZone)
- Area.TouchEnded:Connect(OnExitZone)
- task.spawn(function()
- while task.wait(1) do
- for _, Player in ipairs(Players:GetPlayers()) do
- if table.find(HillPlayers, Player) then
- if #HillPlayers == 1 then
- Values.HasKing.Value = true
- Values.OtherKings.Value = false
- Player.leaderstats.Gems.Value += 1
- elseif #HillPlayers > 1 then
- Values.HasKing.Value = false
- Values.OtherKings.Value = true
- end
- end
- end
- end
- end)
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