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- function cmds.gun(sender, args)
- local gun = args[1]
- workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver[gun].ITEMPICKUP)
- end
- functions cmds.rejoin(sender)
- game:GetService("TeleportService"):Teleport(sender, game.PlaceId)
- end
- function cmds.goto(sender, args)
- local target = findplr(args[1])
- sender.Character.HumanoidRootPart.CFrame = CFrame.new(target.Character.HumanoidRootPart.Position)
- end
- function cmds.speed(sender, args)
- local speed = args[1]
- sender.Character.Humanoid.WalkSpeed = speed
- end
- if game.PlaceId == 155615604 then
- function cmds.Kill(sender, args)
- local target = findplr(args[1])
- pcall(function()
- if not target or target.Character:FindFirstChild("ForceField") then
- return
- end
- if target.TeamColor.Name == sender.TeamColor.Name then
- local SavedCFrame = sender.Character.HumanoidRootPart.CFrame
- local SavedCameraCFrame = workspace.CurrentCamera.CFrame
- workspace.Remote.loadchar:InvokeServer(nil, BrickColor.random().Name)
- sender.Character.HumanoidRootPart.CFrame = SavedCFrame
- workspace.CurrentCamera.CFrame = SavedCameraCFrame
- end
- local head = target.Character.Head
- local gun = sender.Character:FindFirstChild("Remington 870") or sender.Backpack:FindFirstChild("Remington 870")
- if not gun then
- cmds.gun("Remington 870")
- end
- local gun = gun
- if gun and head then
- game.ReplicatedStorage.ShootEvent:FireServer({
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head},
- {["RayObject"] = Ray.new(Vector3.new(), Vector3.new()),["Distance"] = 0,["Cframe"] = CFrame.new(),["Hit"] = Head}
- }, gun)
- end
- gun.Parent = sender.Character
- end)
- end
- end
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