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1 | import pygame | |
2 | import random | |
3 | import time | |
4 | from Direction import Direction | |
5 | from Snake import Snake | |
6 | from Apple import Apple | |
7 | from Egg import Egg | |
8 | ||
9 | # width and height of the display | |
10 | DISPLAY_WIDTH = 800 | |
11 | DISPLAY_HEIGHT = 608 | |
12 | Points = 0 | |
13 | ||
14 | # background creation | |
15 | - | background = pygame.Surface((800, 608)) |
15 | + | background = pygame.Surface((DISPLAY_WIDTH, DISPLAY_HEIGHT)) |
16 | for i in range(25): | |
17 | for j in range(19): | |
18 | image = pygame.image.load("images/background.png") | |
19 | mask = (random.randrange(0, 20), random.randrange( | |
20 | 0, 20), random.randrange(0, 20)) | |
21 | ||
22 | image.fill(mask, special_flags=pygame.BLEND_ADD) | |
23 | background.blit(image, (i*32, j*32)) | |
24 | ||
25 | # settings | |
26 | pygame.init() | |
27 | pygame.font.init() | |
28 | # display object and game clock | |
29 | display = pygame.display.set_mode([DISPLAY_WIDTH, DISPLAY_HEIGHT]) | |
30 | clock = pygame.time.Clock() | |
31 | # font object | |
32 | my_font = pygame.font.SysFont('Comic Sans MS', 24) | |
33 | ||
34 | # Snake | |
35 | snake = Snake() | |
36 | MOVE_SNAKE = pygame.USEREVENT + 1 | |
37 | pygame.time.set_timer(MOVE_SNAKE, 200) | |
38 | ||
39 | # apples | |
40 | apple = Apple() | |
41 | apples = pygame.sprite.Group() | |
42 | apples.add(apple) | |
43 | ||
44 | # eggs | |
45 | eggs = pygame.sprite.Group() | |
46 | ||
47 | game_on = True | |
48 | while game_on: | |
49 | for event in pygame.event.get(): | |
50 | if event.type == pygame.KEYDOWN: | |
51 | if event.key == pygame.K_ESCAPE: | |
52 | game_on = False | |
53 | if event.key == pygame.K_w: | |
54 | snake.change_direction(Direction.UP) | |
55 | if event.key == pygame.K_s: | |
56 | snake.change_direction(Direction.DOWN) | |
57 | if event.key == pygame.K_a: | |
58 | snake.change_direction(Direction.LEFT) | |
59 | if event.key == pygame.K_d: | |
60 | snake.change_direction(Direction.RIGHT) | |
61 | ||
62 | elif event.type == MOVE_SNAKE: | |
63 | snake.update() | |
64 | elif event.type == pygame.QUIT: | |
65 | game_on = False | |
66 | ||
67 | # collision detection of snake's head and apples | |
68 | collision_with_apple = pygame.sprite.spritecollideany(snake, apples) | |
69 | if collision_with_apple != None: | |
70 | collision_with_apple.kill() | |
71 | snake.eat_apple() | |
72 | apple = Apple() | |
73 | apples.add(apple) | |
74 | Points += 1 | |
75 | ||
76 | # adding eggs | |
77 | if (Points % 5) == 0: | |
78 | egg = Egg(snake.segments[-1].last_position) | |
79 | eggs.add(egg) | |
80 | ||
81 | # collision detection of snake's head and eggs | |
82 | collision_with_egg = pygame.sprite.spritecollideany(snake, eggs) | |
83 | if collision_with_egg != None: | |
84 | game_on = False | |
85 | ||
86 | # drawing background | |
87 | display.blit(background, (0, 0)) | |
88 | # drawing segments | |
89 | snake.draw_segments(display) | |
90 | # drawing snake's head | |
91 | display.blit(snake.image, snake.rect) | |
92 | # drawing apples | |
93 | for apple in apples: | |
94 | display.blit(apple.image, apple.rect) | |
95 | ||
96 | # drawing eggs | |
97 | for egg in eggs: | |
98 | display.blit(egg.image, egg.rect) | |
99 | ||
100 | # displaying points | |
101 | result_text = my_font.render( | |
102 | f'Points: {Points}', False, (0, 0, 0)) | |
103 | display.blit(result_text, (16, 16)) | |
104 | # check if the game is ending | |
105 | if snake.collision_check(): | |
106 | loose_text = my_font.render( | |
107 | 'You lost', False, (200, 0, 0)) | |
108 | display.blit(loose_text, | |
109 | (DISPLAY_WIDTH/2-50, DISPLAY_HEIGHT/2)) | |
110 | game_on = False | |
111 | ||
112 | pygame.display.flip() | |
113 | clock.tick(30) | |
114 | ||
115 | time.sleep(3) | |
116 | pygame.quit() | |
117 |